Music Week reports on Game Music Connect’s first announced sessions

Music Week

 

Music Week reports on Game Music Connect’s first announced sessions: ‘Soundcard To Symphony,’ ‘Music Machine,’ ‘Platformers’ Perspective’ and ‘Game Music React!’ Read it here.

Game Music Connect co-founder talks to Time and Space

Time and Space

James Hannigan, Game Music Connect’s co-creator, talks a little about the forthcoming inaugural event and about composing for games in general.

Read the Time and Space interview here.

 

Game Music Connect at macProVideo.com

mpv_logo

Read the article here!

Audio Media on Game Music Connect’s first announced sessions

AM_logo

Audio Media, the online source for professional audio news in the live sound, digital recording and post production industry, has posted a report on Game Music Connect‘s first announced sessions: ‘Soundcard To Symphony,’ ‘Music Machine,’ ‘Platformers’ Perspective’ and ‘Game Music React!’  Click here to read it.

Sound on Sound report on Game Music Connect

SOS400x70

More coverage of Game Music Connect over at Sound on Sound!

Game Music Connect – First sessions announced

Media Release

GAME MUSIC CONNECT EARLY-BIRD TICKETS AND
FIRST SESSIONS ANNOUNCED FOR DEBUT EVENT AT SOUTHBANK CENTRE, LONDON ON SEPTEMBER 9

PREMIERE UK EVENT SERIES DEDICATED TO CELEBRATING AND
EXPLORING THE CRAFT OF COMPOSING MUSIC FOR VIDEO GAMES

FEATURING THE COMPOSERS OF “ASSASSIN’S CREED”, “HALO”, “TOMB RAIDER” AND AUDIO DIRECTORS FROM MICROSOFT, SONY, BUNGIE, ELECTRONIC ARTS, JAGEX

LONDON, United Kingdom (July 4, 2013) – Game Art Connect Ltd today revealed several sessions for its debut Game Music Connect live symposium event to be held at Southbank Centre’s Purcell Room, London on September 9, 2013. Game Music Connect is created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Early-bird tickets are now available at www.gamemusicconnect.com/registration/.

The first sessions to be announced include:

SOUNDCARD TO SYMPHONY”

Eminent video game composers on the past, present and future of their craft.

Six of the world’s leading game composers outline their personal journeys into scoring videogames, together with their inspiration and influences, reflecting on the past, present and future of game music design and application.

Speakers:

Martin O’Donnell (Destiny, Halo series)

Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series)

Jason Graves (Tomb Raider, Dead Space series)

James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series)

Joris de Man (Killzone series)

Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2)

Chair: John Broomhall

MUSIC MACHINE”

Leading audio directors from Bungie, Jagex, Sony and Electronic Arts discuss technical, business and creative aspects of music within the game development process. Game Music Connect asks the game audio department’s key decision-makers and influencers to explain the who, what, when and where of commissioning, managing and implementing music content within a game team, including an overview of working culture, technical challenges, hiring and briefing composers together with process and scheduling.

Speakers:

Adele Cutting (Founder of SoundCuts and former EA Audio Director)

Steve Lord (Head of Audio – Jagex)

Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)

Martin O’Donnell (Audio Director/Composer – Bungie Studios)

Chair: John Broomhall

PLATFORMERS’ PERSPECTIVE”

Setting the music bar for next-gen games – Microsoft and Sony’s big picture.

Both companies behind the world’s leading console game platforms maintain centralised service groups to support and augment game development teams, with music as a key component. They also play an active role in setting and maintaining standards. Alastair Lindsay and Paul Lipson discuss their roles within these organisations and how they go about sourcing and working with both in-house and freelance composers including advice on the kind of skills, qualities and portfolio they expect from aspiring game music composers.

Speakers:
Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe)

Paul Lipson (Audio Director – Microsoft Studios)

Chair: John Broomhall

GAME MUSIC REACT!”

An introduction to ‘interactive music’ techniques.

A player’s actions and progress in an interactive videogame are inherently unpredictable. Length of time spent within scenes and the timing of the events within them is therefore indeterminate – creating headaches for composers and game teams alike who a) wish to avoid annoying music repetition and b) want music to respond to the action like a movie score might. Historically, this has led to concerted efforts to create so-called ‘interactive music systems’. Game Music React! will explore some of the ways music can be conceived, scored and structurally delivered to facilitate both variation and reactive replay behaviours.

Speakers: Richard Jacques, Jason Graves, Joris de Man, James Hannigan

More sessions will be announced leading up to the conference. For all sessions announced today and in the future, visit www.gamemusicconnect.com/sessions/.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind them. For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.

Press Contact:

Greg O’Connor-Read

greg@topdollarpr.com

(001) 702-407-0935

Classic FM reports on Game Music Connect

Classic FM

The website of popular British classical music radio station Classic FM has reported on Game Music Connect’s announcement this week.

Read the article here.

 

Game Music Connect Announced

A-LIST COMPOSERS AND AUDIO DIRECTORS ANNOUNCED FOR DEBUT SYMPOSIUM EVENT AT SOUTHBANK CENTRE, LONDON
ON SEPTEMBER 9, 2013

FEATURING THE MAESTROS OF DESTINYHALO,TOMB RAIDERASSASSIN’S CREEDDEAD SPACE,HARRY POTTERKILLZONELITTLEBIGPLANET,
MASS EFFECTCOMMAND & CONQUER
LONDON, United Kingdom (May 28, 2013) – Game Art Connect Ltd presents a new live event series, Game Music Connect created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Featuring interviews and roundtable discussions with some of the world’s leading composers and audio directors in the video games industry, the first Game Music Connect event is scheduled to take place at Southbank Centre’s Purcell Room, London on September 9, 2013.  Tickets for this unique edutainment day go on sale today via www.gamemusicconnect.com.The premiere UK event series dedicated to celebrating and exploring the craft of video game music, Game Music Connect will host a distinguished line-up of British and international A-list composer talent featuring Martin O’Donnell (DestinyHalo series), Jason Graves (Tomb RaiderDead Space series,Resistance: Burning Skies), Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series), James Hannigan (Dead Space 3Command & Conquer series, Harry Potter series),Richard Jacques (Mass EffectJames Bond 007: Blood StoneLittleBigPlanet 2) and Joris de Man (Killzone series) – and will be hosted by composer, audio director and commentator John Broomhall (X-COM series, Transport TycoonA Christmas Carol).Leading audio directors from both independent and major developers and publishers include Paul Lipson (Composer & Music/Audio Director – Microsoft Studios), Alastair Lindsay(Music Production Manager – Sony Computer Entertainment Europe WWSE), Martin O’Donnell (Audio Director/Composer – Bungie Studios), Steve Lord (Head of Audio – Jagex) as well as freelance audio directors Nick Laviers (Dead Space 3Assassin’s Creed Revelations) and Adele Cutting (founder of SoundCuts and former EA Audio Director).The day’s programming will comprise of in-depth discussions with these celebrated composers and audio directors, including insights into their diverse career paths and scoring experiences as well as practical demonstrations of interactive music and previews of next-gen original scores.  The day will feature a composer panel exploring the evolution of video game music and a philosophical discussion of the art form and its future.  Full details of the day’s sessions, involving a mixture of composers and audio directors, will be announced in the coming weeks.Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind it.  Game Music Connect micro-events are also in development to spotlight individual composers’ careers and key works.

For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.