Schedule

 

09:30 – 09:45

INTRODUCTION

 

09:45 – 10.15

IMMERSION AND ENGAGEMENT

What we can learn from film.

Description: Noted composer and academic, Professor Stephen Deutsch will explore the ways film makers use music (or its absence) to engage an audience into a narrative.  Are the same techniques appropriate for games? What is the difference between immersion and engagement?

Speaker: Professor Stephen Deutsch (The Media School – Bournemouth University, National Film & Television School)

 

10:15 – 11:00

SOUNDCARD TO SYMPHONY

Eminent game composers on the past, present & future of their craft.

Description: Six of the world’s leading game composers outline their personal journeys into scoring videogames, together with their inspiration and influences, reflecting on the past, present & future of game music design and application.

PanelistsMartin O’Donnell, Jesper Kyd, Jason Graves, James Hannigan, Joris de Man, Richard Jacques, John Broomhall (Chair)

 

11:00 – 11:15 <BREAK>

 

11:15 – 12:15

MUSIC MACHINE 

Leading audio directors from Bungie, Jagex, Sony and Electronic Arts discuss technical, business and creative aspects of music within the game development process.

Description: Meet those nice people with the cheque book.  Game Music Connect asks the game audio department’s key decision-makers and influencers to explain the who, what, when and where of commissioning, managing and implementing music content within a game team, including an overview of working culture, technical challenges, hiring and briefing composers together with process and scheduling.

Panelists: Paul LipsonAdele Cutting, Steve Lord, Alastair Lindsay, Martin O’Donnell, John Broomhall (Chair)

 

12:15 – 13:00

GAME MUSIC REACT!  

An introduction to ‘interactive music’ techniques.

Description: A player’s actions and progress in an interactive video game are inherently unpredictable.  Length of time spent within scenes and the timing of the events within them is therefore indeterminate – creating headaches for composers and game teams alike who a) wish to avoid annoying music repetition and b) want music to respond to the action like a movie score might.  Historically, this has led to concerted efforts to create so-called ‘interactive music systems’. Game Music React! will explore some of the ways music can be conceived, scored and structurally delivered to facilitate both variation and reactive replay behaviours.

Panelists: Jason Graves, Joris de Man, James Hannigan, Richard Jacques (Chair)

 

13:00 – 14:00 <BREAK>

 

14:00 – 14:45

PLATFORMERS’ PERSPECTIVE 

Setting the music bar for next-gen games – Microsoft & Sony’s big picture.

Description: Both companies behind the world’s leading console game platforms maintain centralised service groups to support and augment game development teams, with music a key component.  They also play an active role in setting and maintaining standards.  Alastair Lindsay and Paul Lipson discuss their roles within these organisations and how they go about sourcing and working with both in-house and freelance composers including advice on the kind of skills, qualities and portfolio they expect from aspiring game music writers.

Panelists: Alastair Lindsay, Paul Lipson, John Broomhall (Chair)

 

14:45 – 15:30

GAME MUSIC CONNECT USA

Highlights, insights and battle scars.

Game scoring USA! An update on game scoring stateside with the celebrated composers of Destiny, Halo, Assassin’s Creed, Dead Space and Tomb RaiderGame Music Connect quizzes their award-winning maestros on making music for the video game masses.  How has their work developed, what have they learned and what’s up next for them? How is the current industry climate for games music in the USA and what might the future hold?

PanelistsMartin O’Donnell, Jesper Kyd, Jason Graves, Paul Lipson (Chair)

 

15:30 – 15:45  <BREAK>

 

15:45 – 16:45

CROSSTALK

Examining the art and business of being a game composer.

Game Music Connect gets up-close and personal with the guests.  A wide-ranging discussion and audience Q&A about what it takes to become a game composer and continue working in an increasingly competitive industry. Featuring the game composer’s viewpoint on day-to-day working practices, relationships with game teams and music integration, general terms and conditions of business plus the challenges for composers associated with the rising tide of smart phone and tablet-based game productions.

PanelistsMartin O’Donnell, Jesper Kyd, Jason Graves, James Hannigan, Richard Jacques, Joris de Man, John Broomhall (Chair)

 

16:45 – 17:00

CLOSING REMARKS